

There's different unwrap options, like smart UV unwrap, etc. You should then see your object unfolded into flat planes over on the UV window side. In the Edit side select all, then go to UV dropdown menu and click "unwrap". Open UV editor window (should be split screen with Edit mode on one side, UV view on the other).

Go into edit mode select all edges, then right click, select "mark as seam". Let me know if you don't know how to do this. (Unity doesn't like objects that are just planes).ĭouble check all your normals are facing out.

You're going to select everything then add a modifier called "Solidify", then set this to something very small like.
